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Worms clan wars game modes
Worms clan wars game modes





Story Mode gently introduces players to weapons new and old, as well as new features like the physics and the water (more on that in a moment). It’s fun certainly, although there are moments of irritation that mostly come from the fact that this engine wasn’t really built for some of the most imaginative tests. It veers a little bit too often towards a straight Worms match over the entertaining brain-teasers, but then again it’s Worms so I don’t know what I was expecting. Difficulty starts off non-existent and ramps up quickly, and that includes puzzle difficulty along with enemy challenge. It’s actually really fun, best described as a combination of Worms and LittleBigPlanet, complete with physics-based machinery, puzzles, and even the odd bit of platforming in-between Tara Pinkle’s soothingly amusing dialogues and all the death. The most obvious new addition before I get into the Clans is the massively improved single-player Story Mode narrated by The IT Crowd’s Katherine Parkinson (playing the Lara Croft-mocking Tara Pinkle). I will instead be judging the effort, the fun value, and what’s new in Clan Wars that you can’t find in a previous Worms game. Most of these features are geared towards making the community have the best possible gaming time and create masterpieces for others to use, but future potential is not really something I can judge. That’s the kind of disclaimer I personally give on my MMO reviews and it’s with good reason I’m applying it here, since a number of the main new features of Clan Wars will only work if and when the community digs its teeth into the game.

worms clan wars game modes

The first thing I have to say, apart from the fact Team 17 have indeed done a damn good job, is that this is by no means a be-all-and-end-all review of Worms Clan Wars. With Clan Wars though they’ve set themselves the goal to make the ultimate PC-exclusive Worms game. Despite being one of the UK’s oldest and still successful independent developers they’re both blessed and cursed by Worms - it’s ensured their independence, their success, and their survival, but then again it was arguably perfected either 14, 16, or 18 years ago, hasn’t really changed massively since, can’t really change massively, and yet everyone will complain every time a Worms game is released just for the fact that it exists. You do have to feel a little sorry for Team 17.







Worms clan wars game modes